Gramtopia

Week 1

4 adventures walk into an inn

[ Week 1 ]

The story started in a run down inn, as it should.  The PCs were hired to guard a caravan going north from Elgim to Thornsburg, passing through Doder.  The PCs were ambushed just north of Doder, Killed and captured some bandits and we ended just as they got to Thornsburg.

[ Box Text 1 ]
You awake to a single beam of light peering in though the hostels sole window, stretching across the cracked flooring to land firmly on your face.  Cursing your luck at having picked the unlucky bunk near the window you lurch to your feet.  You carefully maneuver through snoring bodies too poor to afford a bed to the front door, to be greeted by the full force of the sun.  From behind you there is swearing.  You duck out the door before someone throws a boot at you to relieve yourself in the shared outhouse.  How did you get to this point?  It was suppose to be gold and glory, slain dragons and rescued maidens, not the 15 copper lodging at the ironically named Caravaneers Bounty.  Maybe today will be different, maybe fortune will come calling in the form of an easy route and easy gold, maybe fate herself will come down from the heavens and warm your bed, maybe not.  You head back inside to get your belongings.

It wasn't always like this.  The morning bitterness has faded into noon acceptance.  The near cities, three trading partners spread east to west across the remains of the empire, used to offer promise to ones such as yourself.  Now the dungeons have been plundered and the dragons have been slain, if you want battle you would have to contend with the hordes of orcs to the east, leave that to the army.  The southern remains of the empire and the glory it once had have been picked clean by scavengers, maybe that's where the bandits that lead to your semi-gainful employ keep coming from.  

You look around the room, an old, for your line of work, and ugly, even by those same standards wanderer sits by himself.  Two youngsters sit talking by the window, an eager eyed boy not more than 17, in cloth, he'll learn soon enough, hopefully, trying to woo a girl in chain that you wonder how she could afford.  Good luck with that, he'll need all his magic charms to get anything from the paladin of saint Agrias.
Who else is there…
[ player introductions ]

The front door opens, and two figures enter.  A human male and a half orc, both mid 20s.  Your eyes latch onto the goleden necklace the boy is wearing and you mark his fine clothes as quickly as you do arsenal strapped to the bodyguard behind him.  Perhaps fortune smiles at last.

They walk to the bar, the man with a sense of purpose, the orc looking around with a scowl.  The orcs eyes lock to yours as he glances around the room appraising the clientele, after a few words with the innkeeper and a tossed coin the man does the same.  After a few words to the orc bodyguard they  head to a corner table, before sitting he announces to the room.  "I'm looking for drivers and guards to Thrornsburg and back, 4 weeks employment with the possibility of future work.  75 silver a week, plus rations, with an extra 100 at the end of the trip.  Make a line if you're interested."  Not the most thrilling of opportunities but it sure beats this place.

[ Box Text 2 ]

A few uneventful days pass on the road.  1 day short of Doder you're making camp for the evening and take a moment to reflect.  A week ago you were wondering where your next job was coming from.  Now a reasonably safe route even if the pay sucks with passable companions.

Gustobel, your employer.  Your initial impression of him as a bit of a dandy has given way to grudging respect for knowledge of the area and its trade routes which he is happy enough to share.  The nights when he strikes up a tune with his lute are a good way to kill the boredom and he happily takes his turn at watch, something not many captains will do.

Then there is Thokk the half orc guard.  Strong and thick he at least stayed loyal to Gustobel when their other guards headed back west.  Not the most thrilling companion, he tends to keep to himself does his job and not much else.  Still the notched greatsword he carries give you some sense of ease if there is any trouble.

Lily, the paladin of saint Agrias from the west past Dragonsgate and the dwarven kingdoms.  Pious and unrelenting.  The small girl has an impressive spirit and while you're not quite sure how she fell into the caravan route you are glad to have another source of some spiritul magic around, here is hoping you wont need to see if she can actually use the longsowrd she carries.

Heinfreid, hard one to place, you're not quite sure why he made the cut but he's friendly with an easy joking manner.  Has some magical talent but not as much as some of the others, and the card games he is so fond of in the evenings are almost as entertaining as the interactions between him and Lily.

Tamelot, the ranger.  Gruff but experienced, with a southern accent and the potential for dwarf blood that you aren't quite sure how to ask about.  Carries a few blades and a long bow.  Doesn't banter much but has a sharp eye for mistakes, still he never seems too upset when they are made, just corrects you or one of the others in a strangely comforting manner.

[ Box Text 3 ]
The next day you crest the hill before Doder, small and ramshackle town of about 1000 souls that only seems to exist as a stopover at the crossroads between Elgim, Millstream and Thornsburg.  The plan is to stop here and resupply, while Gustobel takes care of some business.  After 6 long days you'll be happy for the rest.

The inn is worn down but warm and hopefully the ale will be palatable.  A group of unsavory looking local hunters give you eyes as you enter but go back to their conversation soon enough.  (Jules)

[ Box Text 4 ]

Roll perception DC 20.

Leaving Doder with a headache you thank the gods for the clouds that are out today.  The first few hours passes uneventfully when 

[fail] suddenly an arrow takes Thokk in the shoulder and another banks off Lilys armor. each PC takes 1 flatfooted shot for 1d6 damage  Roll initiative.  All 6 archers are in range 0.

Well shit, these were the hunters from Doder weren't they, lets not go back there.  —Pause— On to Thornsburg I guess, I'll need to think about this.

[ Box Text 5 ]

The camp is quite that night.  Roll wisdom checks, act in order.  Heinfried has been pissing for about 20 minutes now.. maybe someone should check on him.

[ Box Text 6 ]

Sunday Morning, Thornsburg.  It should not have been this hard, you will have to talk to Gus about danger pay… Right now what you need is a cold beer and a warm bed, maybe someone to warm it.  Approximately 1000 people live here, most involved in the fish and lumber trades.  Salt comes in, salted cod and mackerel and salmon go out, along with planks of pine.  About that beer…

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