Gramtopia

Week 4

Zeppe arrives!

[Week 4]


The dawn breaks suddenly forcing you back to your senses.  You have been trying to save the town for hours now, the survivors are eitehr huddled in a make shift camp behind you or working trying to put out the remaining fires.  YOu estimate about half the town burned, probably close to a fifth of the twonfolk dead or taken, more without your intervention.  Skaldiir raids had been a thing of legend.  What could have provoked this?  You may never know.

You see gertrine as she heads towards you.  She motions you awayy from the crowd to your other 6 companions, Gustobel and Thokk conspicuously absent.  "I cannot thank you enough for being here.  I know it was hard but I don't…" She catches herself "I… Thank you.  We need to rebuild we need to be strong.  I know you were only here for the pay but if I could impress upon you to help us.  We need to resupply on grain and rebuild half the town.  The money we have will have to go towards buying supplies from Elgim but if you would help us the wagons and horses are yours, it's all I can offer, please."  Lily steps forwards "I will do everything in my power to help you!"  We all will , she looks back at you, Heinriech and Tamelot step forward with some hesitation.  What do the rest of you do.

-————————-Trade system intro——————————

((You should take a moments to read the blurb about the trade system before next session.))  You now have 3 wagons and 6 horses.  You have the ability to do what you want but your super helpful NPCs are going to try to rebuild Thornsburg before anything else.  The city resources are mostly depleted but their coffer is open if you can bring them the supplies to rebuild.

You can recruit additional NPCs to help you run your caravan.  Start with the 3 you were travelling with.  Gertrine will remain in Thornsburg but will heal you or NPCs who visit free of charge.
Start with 3 wagons with 6 horses to move with them.

General idea of the trade system will be that you can make some consistent money moving between cities and towns and as you add more routes your income goes up.  Individule towns only generate a set amount of demand so to increase your income you will have to add more towns (goal for that is week 4).  
You can hire additional non-combat drivers or guards, I'll try to do mechanics for that for week 5.
City -> City trade will not be capped on resources per week but will have smaller margines with the exception of supply and demand mechanics I'm going to try to build for week 6.

My intention is that the majority of income will come from trade, player interaction will mostly be opening new routes by clearing threats or negotiating passage.

-————————-Box Text -————————-

After having collected herself Gertrine is all business.  Right, we should be formal about this.  The wagons and horses were property of Gus' father, she takes a moment.  If you help us rebuild they are yours but I hope you will continue to visit us, even in simpler times the general store was always poorly stocked.  There is a merchant in Elgim by the name of Maynard who is an old, friend, of the family.  He owes some money to us and I can write you a letter of introduction.  He will provide the food and supplies we need and if you do choose to keep the wagons may be a valuable contact.

Your group reached Doder and encountered Zeppe, Seppe's long lost brother, who you hired as a guard without much fuss.  Doder did not mess with you nor you with it and after another uneventful week on the road Elgim looms before you.

 

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